What is Legends of DotA? (LoD):
Legends of DotA, or in short, LoD, is a DotA modification. It allows you to pick and mix skills from the original DotA map as you like. You can pick almost every combination you can think of, there are almost no limits - you can create new heroes within a few clicks and play with them!
Ever imagined playing a hero with over 900 range? Just pick Sniper's Take Aim and Lanaya's Psi Blades and you're good to go! There are countless possibilities!
To remove the fact that hotkeys overlay, we recommend using Auct Hotkeys Tool v2.8d (AHT v2.8d). It allows you to have more than 1 spell on the same hotkey while not forcing you to click spells.
Download Map dota 6.78c LOD: http://www.mediafire.com/?xxovl20945pxtbu
Latest changlog dota v6.78c lod v2j:
* Fixed lag problems
* Fixed some rare cases with transformations giving passives or dummy-spellbooks
* Fixed Shadowrazes stolen with Spell Steal not dealing accurate damage
* Spin Web now cannot be stolen with Spell Steal (same as in DotA)
* Fixed Craggy Exterior having a too big proc-chance
* Fixed Arc Warden growing smaller after dying
* Fixed Enchant not updating vision correctly
* Fixed Moment of Courage not working on ability-slot 5
* Fixd Nether Blast not being the same as in DotA
* Fixed Geminate Attack sometimes not working with transformations
* Fixed passives sometimes not working correctly (again)
* Fixed Charge of Darkness & Greater Bash not working correctly
* Fixed some units played wrong animation while Pounce or Leap
* Global Silence (Aghanim) will always apply lvl 4 Curse of silence
* Guardian Angel now doesn't get upgraded by Aghanim's Scepter if you have Rearm
* Fixed an issue on Earth Spirit hero-model with some spells
* Fixed Rolling Boulder not dealing enough damage
Features:
* Ported to DotA v6.78c (2 new heroes)
* Berserker Rage's Bash passive spell is now hidden
* New -EB (Extended Balance) Mode with most of the balances made in 6.77c LoD
* Default mode changed from -sdzm3ls to -sdzm3lseb
* Enabled Meepo in DM
* Added new short-modes (HCL):
- chev1 = "sds6sofnulboabd3"
- chev2 = "ardms6sofnulboab"
- chev3 = "aps6fnulboabssosls"
* Removed Melee-only restriction on Natural Order
* Ported to DotA v6.78c (2 new heroes)
* Berserker Rage's Bash passive spell is now hidden
* New -EB (Extended Balance) Mode with most of the balances made in 6.77c LoD
* Default mode changed from -sdzm3ls to -sdzm3lseb
* Enabled Meepo in DM
* Added new short-modes (HCL):
- chev1 = "sds6sofnulboabd3"
- chev2 = "ardms6sofnulboab"
- chev3 = "aps6fnulboabssosls"
* Removed Melee-only restriction on Natural Order
Balance
* Removed balance completely for Morph Agility / Strength and Static Field
* Reverted Aftershock balance to 6.74c if -extendedbalance is not entered
* Earth Split, Reaper's Scythe and Life Break now cant be multicasted
* The following balances made in 6.77c LoD are now only enabled if -EB mode is active: Aftershock, Enchant Totem, Sleight of Fist & Grow, all "Minor Spell Nerfs"
The balances below are ONLY active if -extendedbalance (-EB) mode is entered!
Earthshaker
- Enchant Totem only provides 50/100/150/200% damage increase if you have Jinada, Tidebringer or Walrus Punch
- Aftershock duration changed from 0.6/0.9/1.2/1.5 to 0.6/0.8/1.0/1.2 and damage from 50/75/100/125 to 40/60/80/100
- Aftershock now has a 1.85s cooldown.
Tiny
- Grow! adds only 30/60/90 damage if used on a range hero or if you have a range transform (Firefly, Arctic Burn, Spirit Form, etc.)
- While using Ember Spirit's Sleight of Fist, you lose half the base damage gained through Grow!
Ember Spirit
- Sleight of Fist CD from 30/22/14/6 to 32/24/16/8s
Chaos Knight
- Chaos Bolt CD from 10 to 12s
Alchemist
- Chemical Rage BAT from 1.4/1.2/1.0 to 1.5/1.4/1.3, MPreg from 3/7.5/12 to 3/7/11, HPreg from 15/30/60 to 15/25/45
Nerubian Weaver
- Shukuchi CD from 12/10/8/6 to 14/12/10/8s
Morphling
- Waveform CD from 11 to 13s
Templar Assassin
- Refraction Manacost from 100 to 100/110/120/130, Instances from 3/4/5/6 to 2/3/4/5
Silencer
- Last Word CD from 36/28/20/12 to 38/30/22/14s
Omniknight
- Repel CD from 14 to 16s, Manacost from 50 to 70/80/90/100
Krobelus
- Carrion Swarm CD from 4 to 6s
Anti-Mage
- Blink (Anti-Mage) Manacost from 60 to 60/70/80/90
Queen of Pain
- Blink (QoP) Manacost from 60 to 60/70/80/90
Bounty Hunter
- Windwalk (BH) Manacost from 50 to 50/60/70/80
- Track Manacost from 70/60/50 to 125/100/75
Clinkz
- Windwalk (Clinkz) Manacost from 75 to 80/90/100/110
Phantom Lancer
- Doppelwalk Manacost from 150/120/90/60 to 150/130/110/90
Slardar
- Slithereen Crush CD from 8 to 10s
- Amplify Damage Manacost from 25 to 35/45/55
Lina
- Light Strike Array CD from 7 to 9s
Leshrac
- Split Earth CD from 9 to 11s
Dragon Knight
- Dragon Tail CD from 9 to 11s
Skeleton King
- Hellfire Blast CD from 8 to 10s
Ogre Magi
- Fireblast CD from 6 to 9s
BUG fixs
* Fixed many passives not working at all in some cases
* Fixed level-restriction on Firefly
* Fixed Fire Spirits not slowing Attackspeed
* Fixed Time Lapse not working in -ARDM mode
* Fixed Ghost Walk cancel hotkey
* Fixed Force Staff recipe sellcost
* Fixed Essence Aura not working correctly
* Fixed Double Edge sometimes not dealing damage correctly
* Fixed Frostmourne buff being granted to enemies
* Fixed Power Cogs not working correctly
* Fixed Trueshot not working in 5th slot
* Fixed Hunter in the Night tooltip & not granting MS
* Fixed Backtrack not working correctly when picked as 5th skill
* Fixed Viper Strike & Finger of Death cooldowns incorrect in scoreboard
* Fixed Backstab + Fury Swipes dealing too much damage
* Fixed Call Down having a slightly smaller AoE than it should
* Fixed Dream Coil not hitting fogged enemies and initial ministun
* Fixed Trueshot Aura causing lag
* Fixed -sp showing extra abilities passives on leveling
* Fixed Static Field working on items
* Fixed Multicasted Purification, Forged Spirits, Last Word and Decay
* Fixed Tidebringer hits sometimes not splashing and not being removed when attacking structures
* Fixed Acid Spray armor debuff sometimes not being removed when dying
* Fixed Reincarnation icon in scoreboard
* Fixed having low vision sometimes after reincarnating
* Fixed Moon Glaive jumping on units you don't see
* Fixed Marksmanship's (melee) tooltip not mentioning the spells cooldown
* Fixed Arc Warden's modelsize
* Fixed Static Link not providing vision of the target
* Fixed Default String dummy-items sometimes appearing after picking up a rune
* Fixed -sp not working correctly with Presence of the Dark Lord
Annex (list of changed IDs for CustomKeys.txt):
Global Silence (Aghanim's) - A2QC
Guardian Angel (Aghanim's) - A2S8
Ice Blast (Aghanim's) - A2QE
Mortal strike - A2S0
3. Modes, Balance & Commands
LoD Modes:
* Reverted Aftershock balance to 6.74c if -extendedbalance is not entered
* Earth Split, Reaper's Scythe and Life Break now cant be multicasted
* The following balances made in 6.77c LoD are now only enabled if -EB mode is active: Aftershock, Enchant Totem, Sleight of Fist & Grow, all "Minor Spell Nerfs"
The balances below are ONLY active if -extendedbalance (-EB) mode is entered!
Earthshaker
- Enchant Totem only provides 50/100/150/200% damage increase if you have Jinada, Tidebringer or Walrus Punch
- Aftershock duration changed from 0.6/0.9/1.2/1.5 to 0.6/0.8/1.0/1.2 and damage from 50/75/100/125 to 40/60/80/100
- Aftershock now has a 1.85s cooldown.
Tiny
- Grow! adds only 30/60/90 damage if used on a range hero or if you have a range transform (Firefly, Arctic Burn, Spirit Form, etc.)
- While using Ember Spirit's Sleight of Fist, you lose half the base damage gained through Grow!
Ember Spirit
- Sleight of Fist CD from 30/22/14/6 to 32/24/16/8s
Chaos Knight
- Chaos Bolt CD from 10 to 12s
Alchemist
- Chemical Rage BAT from 1.4/1.2/1.0 to 1.5/1.4/1.3, MPreg from 3/7.5/12 to 3/7/11, HPreg from 15/30/60 to 15/25/45
Nerubian Weaver
- Shukuchi CD from 12/10/8/6 to 14/12/10/8s
Morphling
- Waveform CD from 11 to 13s
Templar Assassin
- Refraction Manacost from 100 to 100/110/120/130, Instances from 3/4/5/6 to 2/3/4/5
Silencer
- Last Word CD from 36/28/20/12 to 38/30/22/14s
Omniknight
- Repel CD from 14 to 16s, Manacost from 50 to 70/80/90/100
Krobelus
- Carrion Swarm CD from 4 to 6s
Anti-Mage
- Blink (Anti-Mage) Manacost from 60 to 60/70/80/90
Queen of Pain
- Blink (QoP) Manacost from 60 to 60/70/80/90
Bounty Hunter
- Windwalk (BH) Manacost from 50 to 50/60/70/80
- Track Manacost from 70/60/50 to 125/100/75
Clinkz
- Windwalk (Clinkz) Manacost from 75 to 80/90/100/110
Phantom Lancer
- Doppelwalk Manacost from 150/120/90/60 to 150/130/110/90
Slardar
- Slithereen Crush CD from 8 to 10s
- Amplify Damage Manacost from 25 to 35/45/55
Lina
- Light Strike Array CD from 7 to 9s
Leshrac
- Split Earth CD from 9 to 11s
Dragon Knight
- Dragon Tail CD from 9 to 11s
Skeleton King
- Hellfire Blast CD from 8 to 10s
Ogre Magi
- Fireblast CD from 6 to 9s
BUG fixs
* Fixed many passives not working at all in some cases
* Fixed level-restriction on Firefly
* Fixed Fire Spirits not slowing Attackspeed
* Fixed Time Lapse not working in -ARDM mode
* Fixed Ghost Walk cancel hotkey
* Fixed Force Staff recipe sellcost
* Fixed Essence Aura not working correctly
* Fixed Double Edge sometimes not dealing damage correctly
* Fixed Frostmourne buff being granted to enemies
* Fixed Power Cogs not working correctly
* Fixed Trueshot not working in 5th slot
* Fixed Hunter in the Night tooltip & not granting MS
* Fixed Backtrack not working correctly when picked as 5th skill
* Fixed Viper Strike & Finger of Death cooldowns incorrect in scoreboard
* Fixed Backstab + Fury Swipes dealing too much damage
* Fixed Call Down having a slightly smaller AoE than it should
* Fixed Dream Coil not hitting fogged enemies and initial ministun
* Fixed Trueshot Aura causing lag
* Fixed -sp showing extra abilities passives on leveling
* Fixed Static Field working on items
* Fixed Multicasted Purification, Forged Spirits, Last Word and Decay
* Fixed Tidebringer hits sometimes not splashing and not being removed when attacking structures
* Fixed Acid Spray armor debuff sometimes not being removed when dying
* Fixed Reincarnation icon in scoreboard
* Fixed having low vision sometimes after reincarnating
* Fixed Moon Glaive jumping on units you don't see
* Fixed Marksmanship's (melee) tooltip not mentioning the spells cooldown
* Fixed Arc Warden's modelsize
* Fixed Static Link not providing vision of the target
* Fixed Default String dummy-items sometimes appearing after picking up a rune
* Fixed -sp not working correctly with Presence of the Dark Lord
Annex (list of changed IDs for CustomKeys.txt):
Global Silence (Aghanim's) - A2QC
Guardian Angel (Aghanim's) - A2S8
Ice Blast (Aghanim's) - A2QE
Mortal strike - A2S0
3. Modes, Balance & Commands
LoD Modes:
Recommended mode: -SDZM3LSEB (mode is auto-entered when player blue doesn't enter a mode)
-AP (All Pick, provides the full hero pool)
-AR (All Random, everyone gets a random hero and random spells)
-SD (Single Draft, everyone gets a random choice of 10 heroes)
-MD (Mirror Draft, both teams get the same hero pool)
Additional modes:
(move your mouse over --- underlined text to view the attached note)
-bo Balance OFF
-d2 Provides a choice of 20 heroes.
-d3 Provides a choice of 30 heroes.
-d4 Provides a choice of 40 heroes.
-d5 Provides a choice of 50 heroes.
-s5 allows you to pick 5 skills.
-s6 allows you to pick 6 skills (1 extra ultimate and 1 extra normal ability).
-ra Random Abilities, the extra abilities from s5 & s6 are chosen randomly.
-fn Fast Neutrals, first neutrals spawn already after drafting, then 30 seconds after, then the normal 1 minute spawn
-ss See Skills, allows you to see the enemy skills while drafting as well
-ff fast finish, enables usage of the -ff command (only usable after minute 20)
-ab Anti Backdoor
-ul Unlimited Level
-os One Skill, skills can't be picked twice on each side
-eb Extended Balance, adds a few more optional balance adjustments
-ls Limit Skills, you cannot have more than 2 passive skills and more than 2 skills from a single hero
-3ls same thing as above, just with 3 for both cases
Balance: (balance is active on default, add -balanceoff / -bo to your mode to deactivate it)
* Revamped low-cooldown spells in combination with spell-proc passives:
Tinker
- Rearm has a 9/6/3 cooldown
- Rearm can not be picked with the following spells:
Ogre Magi
- Multicast chances reduced x2 by 7%/3.5%/0%, x3 by 7%/3.5%, x4 by 7%
Spiritbreaker
- Greater Bash only has a 10% proc chance on ranged heroes.
Slark
- Essence Shift only works on half the attacks for ranged heroes.
Phoenix
- New Supernova does not refresh the same spells as noted above for Rearm
Kunkka
- Range Tidebringer will only splash 60% damage
Spectre
- Ranged illusions will only deal 10/14/18/22 damage with Desolate
- Dispersion for STR + STR-morphs: Only disperses/deals 8/10/12/14% damage
Phantom Lancer
- Phantom Edge generates images even when you do not have Juxtapose
N'aix
- Rebalanced Feast for range heroes from 1/2/3/4% to 1.75/2.75/3.75/4.75%
- Extended Balance Mode (-EB):
Ingame Commands:
-SI / -AI (-SPELLINFO / -ABILITYINFO) displays your teams spells in the scoreboard
-FF (Fast Finish), only works if mode -ff is entered
-WFF (Who FF'd)
-SP #(Toggle passive skill display, # is the skill's place number while drafting)
-SDDON/-SDDOFF (System Display Damage)
-ADDTIME (Adds 1 minute to the clock when picking skills, can be entered once by every team, 2 extra minutes possible as max)
-READY (During the skill picking phase, chooses your remaining skills randomly)
-RANDOM MELEE / -RANDOM RANGE (During the hero pick phase, chooses a random melee/range hero from your pool)
-AP (All Pick, provides the full hero pool)
-AR (All Random, everyone gets a random hero and random spells)
-SD (Single Draft, everyone gets a random choice of 10 heroes)
-MD (Mirror Draft, both teams get the same hero pool)
Additional modes:
(move your mouse over --- underlined text to view the attached note)
-bo Balance OFF
-d2 Provides a choice of 20 heroes.
-d3 Provides a choice of 30 heroes.
-d4 Provides a choice of 40 heroes.
-d5 Provides a choice of 50 heroes.
-s5 allows you to pick 5 skills.
-s6 allows you to pick 6 skills (1 extra ultimate and 1 extra normal ability).
-ra Random Abilities, the extra abilities from s5 & s6 are chosen randomly.
-fn Fast Neutrals, first neutrals spawn already after drafting, then 30 seconds after, then the normal 1 minute spawn
-ss See Skills, allows you to see the enemy skills while drafting as well
-ff fast finish, enables usage of the -ff command (only usable after minute 20)
-ab Anti Backdoor
-ul Unlimited Level
-os One Skill, skills can't be picked twice on each side
-eb Extended Balance, adds a few more optional balance adjustments
-ls Limit Skills, you cannot have more than 2 passive skills and more than 2 skills from a single hero
-3ls same thing as above, just with 3 for both cases
Balance: (balance is active on default, add -balanceoff / -bo to your mode to deactivate it)
* Revamped low-cooldown spells in combination with spell-proc passives:
Tinker
- Rearm has a 9/6/3 cooldown
- Rearm can not be picked with the following spells:
Ogre Magi
- Multicast chances reduced x2 by 7%/3.5%/0%, x3 by 7%/3.5%, x4 by 7%
Spiritbreaker
- Greater Bash only has a 10% proc chance on ranged heroes.
Slark
- Essence Shift only works on half the attacks for ranged heroes.
Phoenix
- New Supernova does not refresh the same spells as noted above for Rearm
Kunkka
- Range Tidebringer will only splash 60% damage
Spectre
- Ranged illusions will only deal 10/14/18/22 damage with Desolate
- Dispersion for STR + STR-morphs: Only disperses/deals 8/10/12/14% damage
Phantom Lancer
- Phantom Edge generates images even when you do not have Juxtapose
N'aix
- Rebalanced Feast for range heroes from 1/2/3/4% to 1.75/2.75/3.75/4.75%
- Extended Balance Mode (-EB):
Ingame Commands:
-SI / -AI (-SPELLINFO / -ABILITYINFO) displays your teams spells in the scoreboard
-FF (Fast Finish), only works if mode -ff is entered
-WFF (Who FF'd)
-SP #(Toggle passive skill display, # is the skill's place number while drafting)
-SDDON/-SDDOFF (System Display Damage)
-ADDTIME (Adds 1 minute to the clock when picking skills, can be entered once by every team, 2 extra minutes possible as max)
-READY (During the skill picking phase, chooses your remaining skills randomly)
-RANDOM MELEE / -RANDOM RANGE (During the hero pick phase, chooses a random melee/range hero from your pool)
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