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February 21, 2016

Green TD Evolution v1.08d

Map Green TD Evolution v1.08d.w3x by Smurphy101
Map Has been updated to v1.08d, look at changelog if interested in additions and fixes.

This is a Green TD Map, so it isn't very original, i started editing a map in 2011, called Green TD Pros Final VIII. It was a generally good map to play, but looking at it in worldedit, it was pretty bad, until recently my version was still called Green TD Pros. It is now named Green TD Evolution, it really isn't that much of an evolution of Green TD i just couldn't think of a better name, plus the map is so drastically different from the version i started with that i think its a fitting name.

What ive tryed to do with my version of Green TD is to make it more consistent, better balancing, better towers, better triggers and systems, better terrain and generally a better playing experience. In my opinion i have succeeded in doing that, at least in The Evolution Versions anyway, the previous versions weren't really that good.

I have had a change of heart about protecting my maps, so this map is now unprotected.

The map uses no custom Models, Icons, Effects, Terrain, Pictures etc. I wanted to keep the map size as low as possible, and also i dont generally like custom models and stuff in something as simple as this as it, to me anyway, ruins the feel and atmosphere of the map and they are mostly unneeded and just make the map have a larger size making it take longer to download when in Warcraft and take longer to load. [No longer 100% accurate as i have, since originally writing this, added a few modified-blizzard icons]

Features:
-- Multiple Gamemode options, along with a full text system to choose them at the start of the game.
-- Fully Featured tool-tips and hotkeys for everything.
-- Modified standard Warcraft 3 Game Interface and Tooltips.
-- A Complete and fully functioning Multiboard.
-- Several Commands, 2 different Camera Modes
-- A Fair way of getting rid of towers of another player.
-- Completely Redone Damage Values and Armour Values [ie, when you mouse over the weapon and icon values it shows you a bunch of percentages]
-- An Auto-Blink Movement System
-- Completely Redone Towers [Models, Sounds, Attacks, Etc]
-- A Complete Information Dialog with Change-logs dating back to May 2012 [The Quest Tab]
-- A Slot for an Observer along with an Observer only unit with Some Deadly and Completely Harmless Sheep Based Spells
-- Upgrade Shortcuts for most of the starting towers

The Map has 11 Towers: Siege, Air, Frost, Poison, Aura, Fire Trap, Chaos, Bouncing, Bash, Research and Spell.

Game Modes
Gamemodes, The Map has 5 Difficulty, 2 Separate Builders and an Endless Mode Option.

Code = -d#b# for No Endless Mode, -d#b#em for Endless Mode
Example: -d2b1 is Normal Difficulty/Normal Builder

d1 = Easy
d2 = Normal
d3 = Hard
d4 = Very Hard
d5 = Chaos Mode

b1 = Normal Builder
b2 = Classic Builder

em = Endless Mode

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