Version 2.2.2. [25.04.2016] |
General Changes
- Fixed a text message bug at the late game areas.
- Base mana regeneration of heroes has been reduced to 2 per 5 seconds down from 3 per 5 seconds.
- The Prison Break challenge now properly states that it awards 1 Scroll of Experience per player and not 3 Scrolls.
- Fixed a bug where players did not recieve 700 gold for finding all secret areas.
- Fixed a bug where the Dragon Knight's name appeared as Demon Hunter in the Multiboard.
- Fixed a bug where the Tiara rewarded for The Sinner quest could appear in different locations.
- Glyph of Renewal now restores health equal to 150% of Primary Attribute up from 100%.
- Enemy units should now correctly target less often Strength heroes with Sleep.
- Fixed a bug where deactivated Resurrection Stones would reset the cooldown of Recall.
- The Pool Party Challenge now requires the players to kill Gentulon before he splits more than 5 times.
- The Mode opposite to Heroic is now called "Standard" to differentiate it from the Normal Difficulty.
- Fixed a pathing issue where the quest item required for the Old Rituals quest was not reachable.
- The duration of the Parasite enemy ability has been reduced to 15 seconds down from 20.
- The stun duration of Aimed Shot has been reduced to 1,25 seconds down from 1,50.
- The damage dealt by higher ranks of the following enemy abilities has been increased: Haunt, Aimed Shot, Forked Lightning, Ignite
- Glyph of Gold Find now has chance to grant 10-20 gold up from 5-15.
- The ending area where the goblins are located has been reterrained.
- The stun duration caused by the random Infernal event has been reduced to 1,75 seconds down from 2,50.
- The Infernals summoned by the random events can no longer expire. Ever.
- The random demon summong event now summons much stronger demons at higher levels. Tremble mortals and despair...
- The downtime of obstacles deactivated by Power Obelisks has been reduced to 40 seconds down from 60.
- Fixed a bug where the Old Rituals quest was not showing updates.
- Experience gained from killing enemies has been increased.
- Code optimizations.
Classes
Berserker |
- Blood Scent should no longer get deactivated by consumables, powerups and other such items.
Demon Hunter |
- Starting Strength and Agility have been slightly reduced.
- Metamorphosis now grants Health and Damage instead of Strength and Agility.
- Metamorphosis duration has been increased to 25/35 up from 20/25.
- Fixed a bug where the Demon Hunter did not gain Shadow Crystals from his passive while in Metamorphosis.
Druid |
- Fixed a bug where Force of Nature was not dealing instant damage at the location.
Hunter |
- Multishot is now a Levelable Ability.
- Toxic Shot has been removed.
- A new ability has been added: Sharpshooter.
- Serpent Sting has been removed.
- A new ability has been added: Spawn Snakes.
- Marksmanship has been removed.
- A new ability has been added: Unleash the Beasts.
Marauder |
- Mutilate should no longer state it restores health and mana.
Necromancer |
- The duration of the Carrion Swarm debuff has been reduced to 2,50 seconds down from 10.
- The miss chance of the Carrion Swarm debuff has been increased to 100% up from 15%.
Warrior |
- The Strength scaling of Unshackled Fury has been increased to 225% up from 175%.
Items
Items |
- Tooltip fixes.
- Fixed a bug where certain abilities were not procing Gloves of Faerie Touch.
- The tooltip of Disabled Rod should now be more precise about the specific type of electric source it needs.
- Orb of Lightning proc chance has been increased to 20% up from 10%.
- The purchase tooltip of Orb of Lightning now states the stats it gives.
- The sell price of Sword of the General should now be more appropriate for an Epic item.
- The proc chance of Warsong Howling Axe has been increased to 20% up from 15%.
- The On-Hit damage of Warsong Howling Axe has been increased to 75% of Strength and Agility up from 50%.
- The stats on the Warrior Hell Class item have been changed.
Download: Sunken City v2.2.2.w3x
Welcome to the Glyph System window. Each Player is able to choose up to a maximum of 3 Glyphs for his hero and will not be able to have more than 1 Glyph of each type. Glyphs will be changeable at any point of the game and are completely free. As said, players will have a maximum of 3 Glyphs, but that does not happen up until Level 6. You will have one Glyph slot at level 1, two Glyph slots at level 3 and three Glyph slots at level 6. Currently there are 9 Glyphs that are still a subject of change.
You can check them all out below:
Glyph of Mana Shield: Reduces damage taken by amount equal to 2% of your maximum mana.
Battle Frenzy: Your attacks have 12% chance to increase your attack speed by 35% for 5 seconds.
Glyph of Replenishment: Causes you to regenerate 0,6% of missing mana each second.
Glyph of Bloodthirst: Causes your hero to restore health equal to 12% of any damage he deals.
Glyph of Magic Find: Increases item drop chances from all creeps by 15% for the party. This glyph stacks with other player's Magic Find glyphs.
Glyph of Class Mastery: After casting your T hotkey ability, your hero will gain Class Mastery for 4 seconds, which provides one of the following effects depending on his primary attribute:
• Strength: increases armor by 4 and causes attacks against your hero restore 1% of his maximum health.
• Agility: after dealing damage greater than 3 times your hero level, 40% of that damage will be dealt again.
• Intelligence: regenerates 2% of maximum mana.
Glyph of Glass Cannon: Increases damage dealt from all sources by 15%, but every time your units take damage, they will loose life equal to 10% of damage taken.
Glyph of Renewal: Grants your spellcasts 40% chance to restore health to all friendly units within 700 range equal to 100% of your primary attribute.
Glyph of Thunder: Your spellcasts have 16% chance to call down lightnings from the skies that deal damage equal to 170% of your primary attribute and stun all enemy units within 600 range for 1,15 seconds.
Glyph of Blood Violence: Whenever you or your pets deal damage to an enemy unit, there is 4,5% chance that its flesh will explode and will damage all nearby enemies for amount equal to 160% of your primary attribute. If the damage dealt is less than 3 times your Hero level, the chance will be reduced to 1%.
Glyph of Astral Shift: When your hero is below 30% of maximum health, he partially shifts into the elemental panes, absorbing 20% of any incoming damage.
Glyph of Hellfire: Deals damage equal to 3 times your hero level to all enemy units within 400 range of your hero each second. Damage dealt is reduced 1 time your hero level when more than 3 units are affected and is doubled if only one unit is affected by this Glyph.
Glyph of Mana Shield: Reduces damage taken by amount equal to 2% of your maximum mana.
Battle Frenzy: Your attacks have 12% chance to increase your attack speed by 35% for 5 seconds.
Glyph of Replenishment: Causes you to regenerate 0,6% of missing mana each second.
Glyph of Bloodthirst: Causes your hero to restore health equal to 12% of any damage he deals.
Glyph of Magic Find: Increases item drop chances from all creeps by 15% for the party. This glyph stacks with other player's Magic Find glyphs.
Glyph of Class Mastery: After casting your T hotkey ability, your hero will gain Class Mastery for 4 seconds, which provides one of the following effects depending on his primary attribute:
• Strength: increases armor by 4 and causes attacks against your hero restore 1% of his maximum health.
• Agility: after dealing damage greater than 3 times your hero level, 40% of that damage will be dealt again.
• Intelligence: regenerates 2% of maximum mana.
Glyph of Glass Cannon: Increases damage dealt from all sources by 15%, but every time your units take damage, they will loose life equal to 10% of damage taken.
Glyph of Renewal: Grants your spellcasts 40% chance to restore health to all friendly units within 700 range equal to 100% of your primary attribute.
Glyph of Thunder: Your spellcasts have 16% chance to call down lightnings from the skies that deal damage equal to 170% of your primary attribute and stun all enemy units within 600 range for 1,15 seconds.
Glyph of Blood Violence: Whenever you or your pets deal damage to an enemy unit, there is 4,5% chance that its flesh will explode and will damage all nearby enemies for amount equal to 160% of your primary attribute. If the damage dealt is less than 3 times your Hero level, the chance will be reduced to 1%.
Glyph of Astral Shift: When your hero is below 30% of maximum health, he partially shifts into the elemental panes, absorbing 20% of any incoming damage.
Glyph of Hellfire: Deals damage equal to 3 times your hero level to all enemy units within 400 range of your hero each second. Damage dealt is reduced 1 time your hero level when more than 3 units are affected and is doubled if only one unit is affected by this Glyph.
Download: Sunken City v2.2.2.w3x
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