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March 23, 2016

WarCraft Maul: NG 2.55

Map WarCraft Maul NextGen v2.55-p.w3x Created by Squiggy
  • Once upon a time, there was a war about the country. 
  • The evil king sent massive armies towards the inhabitants, killing countless. 
  • The Lich stole all gold from their victims while showing no mercy. 
  • The population was driven back until there was only one gold mine left on Izal Shurak and so they decided to go against their emeny as their last resort. 
  • If they would unite, they might stand a chance against the darkness...
FEATURES
► The map is a so-called mazing maul tower defense. You get to play from 1 to 9 players and have to defend the gold mine at the bottom of the map.
► In order to do that, your main objective is to build towers which are able to attack the spawned creeps (one spawn per player) either in a labyrinth that may or may not make use of waypoints scattered over the map or a straight defense line.
► The map offers 21 races (20 to choose from, one hidden, bonus random race) where each race has a certain playing style to it, requiring different approaches of slaying creeps.
► Warcraft Maul NextGen is playable in three difficulties
► Players can either choose to play 25 or 50 levels with a changeable amount of livels to start with
► If you're short on lives, you may buy them from your main base for 500 gold each.
► As the map offers over 230 towers and includes famous races from formerly known maul maps (The Undead, Naga), it also introduces new races such as the Elements and towers from the famed Green TD.
► If you're feeling lucky, try out the Animals and control your units, level your hero or dish out huge damage to enemies using one of the map's unique Ultimate Towers.
► To get money from not only killing enemy units, WcMaul NG features an income system giving you bonus gold depending on the amount stored on your account.
► In order to keep the map a little more challenging, it
a) has mini bosses appearing every ten minutes with increased HP and bonus gold
b) can be played in PRO Mode which requires at least two players to work together in order to get to level 50 and may take over two hours.
c) has a lot of effects lol
d) is equipped with varying aura key points spread over the map which buffs enemy units or may debuff your towers.
e) can be fine-tuned by setting the starting amount of gold left in the mine.
f) has a few secrets to it which you may be curious to explore
g) may require you and your team to do waypoint mazes which is actually encouraged if playing on higher difficulties
► benefits of a simple, yet effective Balancing System based on lives lost per level and difficulty
► features a Single Player Mode
► 99.3% leak-free
► and lots more
  • Balancing this map is done by factorizing a number based on Difficulty chosen and amount of units that reach the Gold Mine. 
  • If no units reach the Gold Mine, the HP will increase until they pass a maximum of 150% on Easy, 200% on Normal and 300% on Pro. 
  • If a unit reaches the Gold Mine, the HP will be decreased until 100% and not go up until that value is met.
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