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Showing posts with label Melee. Show all posts
Showing posts with label Melee. Show all posts

April 04, 2016

Illidari v1.0



Map Illidari V1.0 Created by wa666r

Map Info:
Another Alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the diverse race of Illidari.

The Illidari are the loyal servants of Illidan Stormrage, the lord of Outland. Many of factions and armies have been enticed to join Illidan during his ventures into Outland. Illidan's forcews began with the coalition of Satyrs banded together to serve. The Naga were granted to him by Queen Azshara herself. Quickly Illidan assembled the Blood Elves into his fold as they shared a similar destiny. After the Naga and Blood Elves managed to overtake the Black Temple, the Demons and Fel Orcs of the former lord, Magtheridon, pledged their loyalty to Illidan's will. Now with the combined forces of many powerful armies, the diverse battalions tread through the land and skies, defeating all that dare to object their lord and master Illidan.

Features:
Play as a new race, and behold the tactics and abilities to utilize their various strategies to bring the fight to the enemy.

- 4 Custom Heroes: Illidari Demon Hunter, Brutelord, Nightlord, and Defiler.
- a list of new items reflecting the Illidari faction.
- All custom units with a exemplary diverse combination, holding the most units out of any faction; 20.

Some Other Stuff:
TO PLAY AS THE ILLIDARI, CHOOSE ORC WHEN CHOOSING YOUR RACE.

Download: Illidari.w3x
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March 20, 2016

Glory of the Horde 24.5

Map Glory of the Horde v24.5.w3x by Panther-Anthro, Clan KOSD

Glory of the Horde 24.5: Undone Instance

Major Changes:
- Reduction of size of map to some degree due to removals of instances in certain places.
- removed instanced ironforge, consolidated all spawns in IF into IF proper or Lower IF. So 1 base vs 1 base.
- Reterrained Kul'tiras, Crestfall, Ironforge region, and Gnomergan
- Major performance increase.

Glory of the Horde 24.3E: Changelog
- Fixed some preformance issues in Northrend that should stabilize it's frame rates a bit more.
- When the main defensive tower of Nerubians or Burning Legion falls it also opens the northern Azjol Nerub Portal. (Leagel)
- Gilnean Musketmen had the wrong heavy shot ability they now have the right ability.
- Valimar Mordis now actually transforms into his intended full hero form.

Glory of the Horde, is based upon a 'what-if' the Orcs had won Warcraft II, using this assumption, a tapestry unfolds, and creates a new world, set within the confines of a Ravaged Azeroth

Category: Campaign
Tileset: Ashenvale
Dimensions: 416x416
Playable Area: 404x404
Recommended Players: 12
Size: 6919.4 KB

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March 18, 2016

Coming of the Horde 20.2

Map Coming of the Horde 20.2.w3x Created by BronzeKnee ; Uploaded by: TheBronze

v20.2 - Changelog
- Implemented grid keyboard layout (qwer-asdf-zxcv) for structures.
- Added colored text to tooltip damage types.
- Fixed a bug with Pyre that prevented it from working correctly.
- Fixed several bugs with Stellar Recall.
- Fixed Aegwynn's priority.
- Fixed a bug with Bash.
- Fixed a bug with Death's Edge.
- Fixed a problem Stromgarde anti-Zeppelin zone.
- Glacial Shield active (Anti-magic Shell) can no longer be dispelled.
- All Bash effects now remove Glacial Shield.
- Improved the clarity of the Bash tooltips.
- Decreased the bash cooldown from 4 to 3.5 seconds.
- Removed the mini-stun from the Blackrock Champion's Axe and Dwarvens Axe's Sever effect.
- Decreased the cost of the Blackrock Champions Axe by 5.
- Increased the damage bonus of the Blackrock Champions Axe from 10 to 15.
- Increased the damage and armor reduction of Precise Shot.
- Increased the cooldown and mana cost of Precise Shot.
- Increased the armor given by Devotion Aura from 1/2/3/4 to 2/4/6/8.
- Decreased the area of effect of Devotion from from 750 to 550.
- Increased the armor given by Seal of Protection from 2/4/6/8 to 3/6/9/12.
- Decreased the area of effect of Seal of Protection from from 725 to 675.
- Increased the damage of Nether Spirits from 100/160/220/280 to 115/175/235/295.
- Aligned the maximum range of Astral Blast with Stellar Recall better.
- Reduced the intelligence bonus from 200% to 150% for Astral Blast.
- Changed the damage of Pyre from 35/55/75/95 each level to 15/30/45/60 + 4% of Kael's maximum mana.
- Changed the damage of Blaze from 35/50/65/80 per second each level to 125/145/165/185 + 4% of Kael's maximum mana damage initially, then 10/20/30/40 damage a second.
- Improved the damage blocking of all shield abilities and items.
- Reduced the cost of the Bastion of Purity by 80.
- Removed the gate sounds.
- Fixed many typos.

Designed and built entirely by BronzeKnee (USeast)

A protected, multiplayer only map that blends elements of DOTA, Warcraft 3 Ladder, and siege maps (Helm's Deep), Coming of the Horde recreates the 1st and 2nd wars in Azeroth and Lordaeron.

Quite unique, addictive and refreshing in the current land of quickly made maps, Coming of the Horde was an idea that took two years to reach 1.0, built totally in secret. While just over 7.0 megs in size, the map doesn't load slow, lag ingame, is fairly simple to play, and has huge replay value. It takes about an hour to play a full game.

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February 06, 2016

Epic Warcraft Battle 9.5


Map Epic Warcraft Battle 9.5.w3x created by Jrd

Category: Meele
Tileset: Lordaeron Fall
Dimensions: 192x192
Playable Area: 180x180
Recommended Players: 3v3
Size: 240.4 KB



Is there anything else you would like to add? especially information about Epic Warcraft Battle 9.5 latest details and features update. You can share by comment below. Thank you for visiting and see you soon, enjoy!

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January 15, 2016

Malfurion's Quest v1.2b

Map Malfurion's Quest v1.2b Created by Turnro
You are Malfurion Stormrage, arch druid of the Night Elves and protector of Kalimdor. A great prophecy has foretold the return of the Burning Legion, who seek to destroy Azeroth once and for all.

For 10,000 years you have roamed the Emerald Dream, awaiting the day for your return to lead your people against the demons. However, you feel that the world has changed much during your absence. Despite Nordrassil being heavily guarded and Illidan the Betrayer sealed deep within his prison, you sense something terribly wrong that threatens your people's survival from the coming invasion.

Your mind is left in doubt, and the Prophecy's fulfillment draws near. Will you make sacrifices to ensure Azeroth's survival from the Burning Legion? Find out as you play Malfurion's Quest, the epic finale in Turnro's series of Warcraft 3 campaigns.
New Features
Choose Your Own Destiny
Malfurion's Quest features two separate story lines, with each providing different units, heroes, items, and much more. You will also be given numerous minor story choices throughout the campaign.

New Custom Race: The Highborne
This campaign will give you the opportunity to play as a fully new custom race: the Highborne. This mystical faction's strength lies with their powerful spells and their deep knowledge in the arcane magics.

New Boss Fights
Malfurion's Quest is intended to have several boss fights throughout the campaign. These are proper boss fights that will test your skill and ability in playing Warcraft 3

Three Difficulty Levels to Choose
Choose to play Malfurion's Quest in 1 of 3 difficulty levels: Normal, Hard or Insane.

34 maps, including 20 Chapters and 11 Interludes
Note that Malfurion’s Quest is still under development. The current version has 16 maps.

New Heroes, Units, Spells, Items, and more!
When will the final version of Malfurion's Quest be ready?
This is a question I get asked a lot. At the moment, it is hard to estimate exactly when the full version will be released since Malfurion's Quest is quite large and I am only a one man team.
In the middle of 2013, I announced that Malfurion's Quest would be completed by 15th May 2014. At the time, this was a reasonable date. However, a lot has happened in my life since then, and I no longer have the time to make Warcraft 3 campaigns whenever I want.
However, this has not stopped me from making Malfurion's Quest. At the moment, there is no expected date when the campaign will be completed.


I am having trouble running Malfurion's Quest on my computer. What can I do?
Malfurion's Quest has two requirements in order for you to play.
First, you must update your version of Warcraft 3 to the latest version: 1.26. This patch is available directly from Blizzard's website.
Second, you must ensure that you are running the campaign on a decent computer. While Warcraft 3 isn't a graphically demanding game, Malfurion's Quest has lots of imported materials which old computers won't take.


Will there be voice acting in Malfurion's Quest, just like in The Adventures of Rowan the Wise?
To date, there has been no decision made about whether or not Malfurion's Quest will contain voice acting. If such a decision were to be made, all the dialogue in the campaign must be finished and finalized.
Because I am only making one map at a time, voice acting cannot be considered until the beta version of Malfurion's Quest is done.


I have a Mac computer, and Warcraft 3 keeps crashing whenever I select a hero or building. Why is this happening?
This crashing bug is caused by certain skins imported into Warcraft 3 maps, which includes icons. Some of these skins have image decodings which makes them unreadable on Mac computers. As a result, when you try to view one of these skins in Warcraft 3, the game will crash.
Fortunately, this problem can be fixed by recreating the skins which can make them readable on Mac computers. If you are a Mac user and experience this crash, notify me immediately.


What will your plans be after finishing Malfurion's Quest?
Malfurion's Quest is a large project, and is expected to take me a while to fully finalize. Other than that, I guess we shall wait and see ;)


Download: https://www.mediafire.com/?2u4jwpp44f6gpkb
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January 06, 2016

Revenants of Ruins v2.5 (Malaysia5)

Map Revenants of Ruins v2.5.w3x (Malaysia5) Created by Heaven Editor (c)
Map Info
Revenants of Ruins is the BATTLE between Luminous and Overcast to chase over the POWER
of an ANCIENT RELIC.

Objectives
Main Objective KILL ALL Relic Revenants inside the Temple (center of the map) and
SURVIVE for 2 MINUTES to achieve victory.
Sub Objective Control at least 1 Ancient Tower that can help heroes to SURVIVE.
If the Ancient Tower is belong to the enemy, kill it and it will be your ally.

To achieve the main objective easier, make ALLIANCE WITH SKELETONS
by killing its Firepots located near the Crypt where they are spawned.
Genre: "Strategic" Hero Arena.
Recommended players: 8 players (4v4).
Average Game Duration: Less than 1 hour.
Need to know This game requires
Advance controlling technique, because many things to consider such as skills target, position and environment.
Map awareness, because it is on-your-own hero control. No ally creep to help you permanently.
Quick decision making, because many things are against you, even the weather.
If you love MMORPG, then this is just a game that challenges you at a different angle.

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January 04, 2016

D Dalaran v1.24

 Map D: Dalaran City v1.24.w3x Created by Ujimasa Hojo
Map Info:
Dalaran is a magocratic city-state which is located by the Lordamere Lake on the Alterac Mountains shore in the Eastern Kingdoms. The Kirin Tor rule the single city. Its inner fortress has served as the focal point for magi and study of the arcane.

Features:
Race Changes:
Horde of Azeroth (Orc)
Nazjatar Empire (Night Elf)
Undead Scourge (Undead)
Grand Crusade (Human)

Each race has 6 heroes. There is one additional neutral Hero.



Neutral Units:
Arcane Citadel - Regenerates the health and mana of all non-mechanical units nearby and allows you to reveal an area of the map and detect invisible units
Arcane Sanctum - Sells tomes to help your Heroes become more powerful
Ancient Vaults - Sells various Artifacts and Unique Items
Bank - Exchanges gold for lumber and vice versa
Merchant - Sells various magic items
Tavern - Allows you to hire various Heroes

Download: (8)D Dalaran V1.24.w3x
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Azeroth AWR 1.1.00

Map Azeroth AWR 1.1.00.w3x Created by Linkinblade

Map Info
The Grand Strategy Sandbox RPG of this game come from the fact that you spawn into this world with in a randomly selected location with no clue about your surrounding other than the layout.

You are immediately faced with the choice of picking your faction, which in turns gives you a ton of choices later on how you want the faction to play like. On your first play-through you may end up as the Mage-Empire of controlling the North Kingdoms or the you may end up as the Dwarven-Giant Vikings from the Land of the South Seas with different units available for you.
Now while you shit your pants thinking about the amount of failures you can do within the first minute of gameplay you should instead explore your surroundings and build your first base, if your lucky you may find a player nearby who wants you as their ally, or you could be unlucky to find a trio of pros ready to gank your sorry ass.

The game offer a semi-advance introduction, the will ask you if you need help and if you accept it will tell you over the time of the game the tips for the faction you picked. It will check what faction you took and only give advice on that faction.

The lands you will explore in this game is not the regular static zones you find in other games, the land actually affects your units in positive or negative ways. You enter a zone which is snowy and cold, this could mean that your soldiers freezes and have a lower movement speed than normal or you may enter a desert which due to lower amount of food and water makes your units regenerate health slower.
Not only that but you can capture Artifacts around the world that will positively effect you in some way, everything from the Water Temple which grants you sight of the island it is built upon, the surrounding waters and a movement speed buff to all units including naval ones if they are close enough. Or you may find the White Tower which grants your units with a strong mana regeneration aura which cowers 25% of the map. Some of these Wonders are tied together with events like the Iron Throne which requires you to capture certain objectives to open up its power, everything to summon a demi-Hero to your side to change the flow of the map by alternating the zones themselves.

Heroes are also a very important part of this map, they are the leaders of your custom faction and can make or break your strategy. All Heroes are carefully made with combos and fun in mind, if they aren't fluid they are to be removed or changed for the positive. In the future there will be videos to showcase the power of well used Heroes.

  • This game refer itself as a "Grand Strategy Sandbox RPG"
  • Custom and changeable factions, meaning you can play the same faction as your ally but have totally different units.
  • The game offers intrigue in the ways of open alliances.
  • Zones may affect the overall health of your units.
  • There are great artifacts that you can capture to help you dominate the other players.
  • Heroes are important, I have made effort to make them fun.
  • Custom Naval Warfare, it is very different from other warcraft maps.
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December 31, 2015

Warcraft Europe v65

Map Warcraft Europe V65.w3x Created by Matthew Meyer

Features:
  • First Feature: New Custom Blood Elf Race!!!
  • Custom Human Units: Dragon Knight, Dragon Wizard, Dragon Tank, Dragon Phoenix.
  • Custom Orc Units: Ogre Mauler, Ogre Magi, Red Drake.
  • Custom Undead Units: Fel Spitter, Obsidian Guard, Succubus, Nether Whelp.
  • Custom Night Elf Units: Satyr Shadowdancer, Satyr Soulstealer, Harpy Rouge.
  • Custom Heroes: Pandaren Brewmaster, Beastmaster, Pit Lord, Dark Ranger, Naga Sea Witch, Tinker, and Alchemist.
Some else stuff about map:
The mythology of Warcraft 3 is partially based on medieval Europe so I thought what could be a better idea for a custom map than a Europe map!

Author's notes: Take advantage of the custom units, they are expensive but powerful.

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December 30, 2015

UMW Ancient Glacier (8) 1.4.w3x

Map UMW Ancient Glacier (8) 1.4.w3x Created by Herohatcher

Herohatcher presents:
Unmodern Warfare is a fast-action strategy modification, select one of four factions and battle other players or bots. It is an important part of the game to gain experience from kills, killstreaks and production to skill active and passive abillitys for your army. Each faction has it's own abillitys, buildings and units.


What makes Unmodern Warfare a special map and worth it to try ?
For me, it seems like a mix between Starcraft and Warcraft III. Factions are designed with heart and brain and the required micromanagement is somewhere in between the both mentioned above.
In addition killstreaks and special weapons give it an individual taste a la C&C.

Category: Altered Meele
Average Game Time: 20min
Minimum Players: 1+

Download: UMW Ancient Glacier (8) 1.4.w3x
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December 29, 2015

Roguelike 2.25

Map Roguelike 2.25.w3x Created by DeathdruidX
Map Info
Roguelike is a dungeon crawling RPG. Most of the game is randomized, leading to different items, different enemy locations, trap placement, etc, every time you play. Despite the random factor, it's very possible to salvage a run that's less than ideal by playing smart and being safe.
You don't need a big party to play it, either. It's very possible to complete, even to the extra final boss, with only two people. The main game can be completed with almost every hero when they're alone, provided the player is willing to be patient. That said, I recommend having a group. The game's far more fun with a bunch of people, even if adding too many can make it harder.

Features
  • 24 Heroes, all with unique kits. Very few spells are reused and no heroes play anything like any others. Even your meatshields and carries have variety.
  • Even within these heroes, players can customize their playstyles based on their team. The Knight can become an impenetrable tank or a durable fighter. The Psychic could be specialized as a heavily defensive support or a fully capable frontline fighter.
  • Eight massive areas each with their own sets of enemies, traps, events and bosses. With a different boss and different enemy placement every time, each corner will be a possible deathtrap to even the most experienced of players.
  • Extra bosses lie in wait at the end of each area. Players can challenge these bosses for incredible rewards and levels, but each boss is a force entirely on their own and fully capable of wiping a party. However, should they all be defeated, the game will have an additional set of levels including an extra boss whose difficulty far exceeds the rest of the game.
  • More than 100 items in the pool of random tools that the players will find. Powerful active items completely turn the tide of battle and passive items mold wimpy explorers into brave dungeon delvers.
  • Lore! Lots of lore! Every hero has a backstory, as does every boss, area, item, etc. Should the players complete the game in its entirety, every hero has their own ending!
  • Brutal difficulty that challenges every player, even those that know the tricks behind every boss and area. Few ever see the end of the labyrinth...
  • NEW! (Version 2.21) Has a soundpack, giving great music while you get eaten alive!

Some other things to know...
When I say the difficulty is brutal, I mean it. At least, it should be. Some runs will bless your Rogue with cleave, durability, invulnerability and crits. Others will have him praying that he could even get a Small Rock as a weapon. Such is the nature of a game with an entirely random generation of items and bosses. If something goes wrong, don't be upset. Strengthen your resolve and give it another go. Or come back here and tell me I'm a bad mapmaker, as this is also true.

Download: Roguelike 2.25.w3x
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World of Warcraft Melee 1.70 AI

Map World of Warcraft Melee 1.70 +AI - Wowm19.w3x Created by ArgentinianUser

Map Info:
This is an altered melee that includes WoW and WC3 ROC/TFT unplayable races, with the four standard races of the game.
Human, Dwarf, Gnome, Night Elf (reduced), Draenei, Worgen, Orc, Troll, Tauren, Forsaken, Blood Elf, Goblin, Pandaren, Naga, Lost Ones, Fel Orcs, Legion and the four standard races.
Every races with specific features.

About the gameplay:
I did a little modification to the gameplay to make it more competitive, every tier of each race has a shop where the players can buy a scroll of town hall, potion of maná and health, and the tiers also have the ability "heartstone" that can heal friendly units.
This map can be played in single player mode, every race have a AI working, in case that there are lag you should choose less players and/or races.

Map download: Wowm19.w3x

Racial Features:

Human
"The noble humans of Stormwind are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the Grand Alliance. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world."
*Defense: Militia
*Powerful magic units and versatile
*The human honor and courage give them a bonus hp regen

Dwarf
"The stoic dwarves of Ironforge spent countless generations mining treasures from deep within the earth. Secure in their impregnable stronghold of Ironforge Mountain, the dwarves rarely ventured beyond the wintry peaks of Dun Morogh." 
*Defense: Stone Form
*Units with hp bonus and damage
*Good at minery

Gnome
"The clever, spunky, and oftentimes eccentric gnomes present a unique paradox among the civilized races of Azeroth. Brilliant inventors with an irrepressibly cheerful disposition, this race has suffered treachery, displacement, and near-genocide. It is their remarkable optimism in the face of such calamity that symbolizes the truly unshakable spirit of the gnomes."
*Acelerated Building and repair
*Bonus Intelligence
*Fast early units with evasion

Night Elf
"For ten thousand years, the immortal night elves cultivated a druidic society within the shadowed recesses of Ashenvale Forest. Then the catastrophic invasion of the Burning Legion shattered the tranquility of their ancient civilization. Then the catastrophic invasion of the Burning Legion shattered the tranquility of their ancient civilization."
Defense: Ancients 
*Strongers in the night
*Hide ability in the shadows

Draenei
"Empowered by the Holy Light and the undying strength of their convictions, the draenei lead the charge against the demonic Burning Legion in Outland. Now, with the Legion's defeat, they have completed the desperate mission that first brought them to Azeroth. Though some draenei were sent back to Outland to revitalize their former civilization, the majority have vowed to stay and uphold their sacred commitment to the Alliance. Driven by a powerful vision, the immortal prophet Velen believes that a great war between the Darkness and the Light is fast approaching and that Azeroth will be its principal battleground. As one of Velen's chosen, you must stand bravely against the Shadow to ensure that your people are ready for the war to come."
Defense: Gift of the Naruu
*Powerful magic units
*Good at strentgh

Worgen
"Led by their indomitable king, Genn Greymane, the proud citizens of Gilneas once stood with the Alliance against the vile orcish Horde that sought to conquer all of Lordaeron. Gilneas survived but, in the years following the Second War, the kingdom drew ever inward. Distrustful of their former allies, the Gilneans erected a mighty wall at the borders of their land, closing off their nation - and their hearts - from an ever-darkening world. Now, many years later, as the seemingly unstoppable undead Scourge marches across Lordaeron, human civilization once again teeters on the edge of destruction. As war and terror close in all around them, the citizens of Gilneas are faced with one, terrible truth: their mighty wall cannot hold back the dead for much longer and, worse, rumors of a new threat have risen within the kingdom's borders of feral, nightmare creatures that walk upright as men but hunt and howl as wolves."
Defense: Transformation
*Similar to Human race

Orc
"Long ago, the noble orcish race was corrupted by the Burning Legion and transformed into the merciless, destructive Horde. Lured to the world of Azeroth, the orcs were forced to make war upon the human kingdoms of Stormwind and Lordaeron in what would become known as the First and Second Wars. After many years, a visionary young warchief rose to lead his people in their darkest hour. Fittingly enough, the young orc’s name was Thrall. Under his rule, the orcs freed themselves from the chains of demonic corruption and embraced their shamanistic heritage."
Defense: Orc Burrows
*Bonus at strenght
*Good resistance

Troll
"Exiled years ago from their land in Stranglethorn Vale, the Darkspear trolls attempted to make a new home for themselves among the disparate races of the Horde. Under the leadership of the noble Warchief Thrall, Vol'jin and his savage trolls had finally found the honor and purpose they had been searching for but now, under the rule of the headstrong Garrosh Hellscream, the trolls fear that the Horde could tear itself apart. Vol'jin knows that whatever threats loom ahead, whether they be from within the Horde or from without, it is cunning trolls like you that will fight to preserve the honor of the Horde."
Defense: Berserk
*Fast units
*Bonus regen hp

Tauren
"For countless generations, the bestial tauren roamed the plains of the Barrens, hunted the mighty kodos, and sought the wisdom of their eternal goddess, the Earth Mother. Scattered across the land, the wandering tribes were united only by a common hatred for their sworn enemy, the marauding centaur. Seeking aid against the centaur, the chieftain, Cairne Bloodhoof, befriended Warchief Thrall and the other orcs, who had journeyed to Kalimdor."
Defense: War Stomp
*Good HP
*Bonus mana regen

Forsaken
"Though Lady Sylvanas and her Forsaken finally took vengeance upon their hated enemy, the Lich King, their dark crusade in Northrend proved costly. Betrayed by their Grand Apothecary, Putress, at the Battle of Wrathgate, the Forsaken's devious plague of death was unleashed on both the Alliance and the Horde to calamitous event. Unbeknownst to Sylvanas, Putress and his demonic ally, Varimathras, had taken control of the Undercity. As a result, the Forsaken were wrongly blamed for the traitor's atrocities."
Defense: Canivalize
*Spawn zombies
*Good at necromancy

Blood Elf
"The past few years have seen unprecedented changes within the eternal land of Quel'Thalas. The blood elves, following the will of their crazed leader, Kael'thas Sunstrider, channeled dangerous, chaotic magicks to transform their sacred Sunwell into a gateway of unspeakable evil. While Kael'thas and his demonic masters were eventually defeated, a different transformation occurred within the Sunwell itself as a dying naaru sacrificed its life essence to reignite the Sunwell as a font of holy energy. Now, the blood elf regent, Lor'themar Theron, sees a new hope on the horizon for his people. Over time, the Sunwell's Light could cure the blood elves of their cursed state, but many still cling to the arcane powers they procured and are hesitant to relinquish them. As one of the remaining blood elves, you must fight to protect Quel'Thalas and help redeem the soul of your ancient people."
Defense: Mana drain and Silence
*Good mana regen
*Powerful Magic units

Goblin
"The wise and cunning goblins of Kezan have lived in relative peace for generations. Though some of their race sided with the marauding orcs during the Second War, most goblins remained neutral throughout the various conflicts of the Alliance and Horde. Ruled over by corrupt yet highly affluent Trade Princes, the goblins created a virtual paradise for themselves throughout the islands of the South Seas. Their fantastic feats of engineering and vast trade fleets helped make their island capital of Kezan one of the great technological wonders of the world. And now, as the elements themselves rise up in anger across the world, the goblins' mechanical paradise will be put to the test. For, very soon, fate will force them to choose sides in a conflict that will shape the very history of the world."
Defense: Kaboom!
*Speed bonus
*Intelligence bonus

Pandaren
"Couched in myth and legend, rarely seen and even more rarely understood, the enigmatic pandaren have long been a mystery to the other races of Azeroth. The noble history of the pandaren people stretches back thousands of years, well before the empires of man and before even the sundering of the world."
Defense: Defend Temple
*HP regen at base
*Balanced stats

Naga
"The serpentine naga are some of the most formidable villains of Azeroth. Masters of sorcery, the naga were formerly night elves, members of Queen Azshara's court in the War of the Ancients. They were transformed into naga by the Old Gods, and now haunt the seas of Azeroth building a great civilization on the ocean floor."
Defense: Parasite
*Amphibious walk and building
*Bonus in speed and strenght

Lost Ones
"The Lost Ones are a highly mutated and devolved subrace of draenei. They have devolved further than the Broken and many have become more savage and primitive. The term can be used in two senses: to refer to all of these devolved draenei or to refer solely to the group of Lost Ones living in the Fallow Sanctuary in the Swamp of Sorrows on Azeroth. Despite having devolved, Lost Ones may still be referred as draenei."
Defense: Wind walk
*Hide ability
*Mana bonus rege

Fel Orcs
"When the pit lord Magtheridon took control of Outland, he created fel orcs by corrupting them with his blood. Fel orcs made up the backbone of Magtheridon's armies. After Magtheridon was defeated by Illidan and imprisoned, the fel orcs stayed in Hellfire Citadel, keeping guard over the captured pit lord. "
Defense: Unholy Frenzy
*Chaos damage
*Strenght bonus

Burning Legion
"The Burning Legion is a vast, innumerable army of demons, infernals, and corrupted races who seek to destroy any trace of order in the universe. They have thrice invaded Azeroth, and were only beaten back at a terrible cost. Much of Azeroth's history — including the First, Second, and Third War — were due to the Legion's influence. It can be said that the Legion is Azeroth's nemesis; it corrupted the orcs who then invaded Azeroth, created the Lich King and is the source of most of Azeroth's scars. It should also be noted that Azeroth is the only known planet that they have ever failed to conquer."
Defense: Curse
*Good at summoning units
*Chaos Damage
*Versatile units types

Map download: Wowm19.w3x
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December 28, 2015

Epic Warcraft Battle 8.7


Map Epic Warcraft Battle 8.7.w3x created by Jrd

Category: Meele
Tileset: Lordaeron Fall
Dimensions: 192x192
Playable Area: 180x180
Recommended Players: 3v3
Size: 240.4 KB



Is there anything else you would like to add? especially information about Epic Warcraft Battle 8.7 latest details and features update. You can share by comment below. Thank you for visiting and see you soon, enjoy!

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December 27, 2015

Dynasty Warriors 3: Nan Zhong

Map Dynasty Warriors: Nan Zhong - DynastyWarriors3.w3x Created by Darknessfalls003

Dynasty Warriors - Conquest of Nan Zhong Created by Darknessfalls003

Map Info:
  • DW3 CoNZ is a Dota-like game where 2 bases send out troops at each other. The goal of which is to kill the nemy leader (Zhuge Liang for Shu and Meng Huo for Nanman Tribe).
  • All you have is a main building, barrack, lumber mill, Altar of kings(invulnerable) and some watch towers. 
  • While farming wood you need to make armies and chose a hero to fight with. 
  • Gold is only used for special units/items and can be obtained by killing creeps.
  • On the Green(Shu) team there are 2 players. Blue and Teal with Blue being the main attack force and Teal the support.
  • While on Brown(Nanman) there is only Dark Green, the tribal warriors.
  • F9 should explain most of the game.
Features:
One of 4 heroes to play with
Item Shops
Animal Dens
Supply Control Points
Neutral capturable base
Main Objective
Side Objective
Events and secret Events
Command (-task/-tasks displaying all the current objectives)
2v1 gameplay

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December 26, 2015

Skeletal Coast v1.3

Map Skeletal Coast 1.3.w3x Created by Strajder

Gameplay:
"Skeletons litter this dying land. Will your enemies be next, or you and your allies?"

Gameplay: Based on StarCraft II team 4v4 maps. Two teams of up to four players start in "fortresses" and can expand on one of the two expansion "islands" or at the exposed expansion in front of the fortress. (Since version 1.2, the map had to be made "altered melee" to satisfy the need to arrange players in two teams on opposing sides. This is accomplished using custom triggers and player force settings.)

Lore: Skeletal Coast is the coastal area to the north of Shadowmoon territory in WarCraft II, the domain of Ner'zhul's Shadowmoon clan.

Features
• 1x Fountain of Mana
• 2x Goblin Merchant
• 2x Goblin Laboratory
• 4x Tavern
• 8x starting Gold Mine (15000 gold each)
• 8x expansion Gold Mine (20000 gold each)
• 1x pair of Waygates

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Ultimate Micro Melee v0.33

Map Ultimate Micro Melee v0.33 Created by Legal_Ease

Other features include:
  • 2.36 MBs file size
  • Aggressive AI (set to easy, difficult or insane)
  • Custom Dota-style Hero minimap indicator
  • Custom Selection Circles
  • Custom Cursor Set
  • Custom Cursor Models (saves space eliminating the need for multiple imports)
  • 30 Heroes all with at least one GUI ability
  • Naga Sound System (only partly functional due to Blizzard conditions)
  • Dynamic Environmental Effects (4 daily weather changes with sound and regional sounds)
  • Items Drop on Death (because you really can't take it with you)
  • Dialogue Menu Race Selection
  • Pandaren Build Animation System 
  • -Summon like undead
  • -Harvest like humans
  • -NightElf build animations
  • -Summon Build Effect added to Pick Ax
  • 50+ Brilliant OE Spells that look GUI
  • Fitting Unit Upgrades and Races Research
  • Blood effects from Melee attacks
  • MultiBoard for Kill Count
  • Tooltip Borders, Buttons and XpBar from Blizzard textures
  • Gradient and Multi-color Texts for Attributes and Tooltips
  • Ogre Peon Skin by Legal_Ease
  • Summoned Unit tether system
  • Hi-Res MiniMap
Possible Future Additions:
!(Feel free to suggest)!
Additional Players (at a cost of losing Mana/Hp Bar System)
More Heroes (Did someone say Invoker?)
More Races (Yes, that is actually possible)
Different Maps

Map Terrain = Echo Islands (reworked Tile Set and doodads)

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December 22, 2015

Deforestation v7.2

Map Deforestation v7.2 Created by Alok

Map Info
This is a unique forest map filled with trees where players have to expand their logging empire and destroy the competition. Players start with 5 Woodcutters, a Lumber Mill and 80 lumber and can choose to expand in a number of ways to destroy their opponents or help allies. The map has a custom race which consists of orcs, goblins, fel orcs and corrupted ancients and their technology and magic; there are even global powers. The starting locations are near the edges of the map and there is a huge forest in-between through which paths can be carved or forward bases built by cutting down trees. There is also a single creep camp in the middle of the map containing the map's boss, Krh'krc, who drops a resource needed for the construction of one of the buildings, unlocking new units; and Celesta who randomly roams the woods and players can get control of her and her powers temporarily. The main resource is lumber and it is used for making almost everything, and Seeds of Krh'krc replace gold. It is recommended to play this map with 8 players (4v4), but you can also play it with any other available number and combination of players; even in the Free Play mode when only one player slot is occupied. The map has AI and it can be also played with/versus the computer players. Some of the possible strategies and tips on how to play can be found in the Strategies & Tips in the quest log in-game.

*If you are experiencing lag after some time playing with the AI, just cut them a passageway through the woods, so that the opposing forces can reach each other by land, and the lag will be no more.

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December 18, 2015

Greece 1.5b

Map Greece (v1.5b).w3x Created by Fluff & EagleMan ; Uploaded by: EagleMan

Greece is a free alliance strategy game that takes place in Ancient Greece in the time before the Peloponnesian War. There are 12 factions located around the Aegean Sea. Forge alliances, invest in your economy and counter your opponent's armies to conquer Greece.

The map was originally created and updated by Fluff, but since version 1.3 has been updated solely by EagleMan.

Player 1 - Sparta
Special Units: Spartan Hoplite, Hippeus
Player 2 - Athens
Special Units: Athenian Trireme, Diplomat
Player 3 - Argos
Special Units: Argonaut, Argive Galley
Player 4 - Thebes
Special Units: Theban Sacred Band, Theban Bireme
Player 5 - Epirus
Special Units: Epirote Nomad, Indian War Elephant
Player 6 - Macedon
Special Units: Macedonian Heavy Cavalry, Macedonian Pikeman
Player 7 - Thessaly
Special Units: Thessalian Light Cavalry, Thessalian Heavy Cavalry
Player 8 - Crete
Special Units: Cretan Archer, Cretan Pirate Ship
Player 9 - Persia
Special Units: Immortal, Persian War Elephant
Player 10 - Thrace
Special Units: Thracian Warband, Thracian Mercenary
Player 11 - Rhodes
Special Units: Rhodian Slinger, Rhodian Raider
Player 12 - Troy
Special Units: Trojan Hoplite, Trojan Peltast
Players 1-4 have the Militia and Hoplite units. Players 5-12 have the Light Infantry and Heavy Infantry units.

View the changelog (which automatically updates as I edit the map) here. Unit statistics and information can be viewed here.

Download: Greece 1.5b.w3x
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Coming of the Horde 19.8b

Map Coming of the Horde 19.8b.w3x Created by BronzeKnee ; Uploaded by: TheBronze

Designed and built entirely by BronzeKnee (USeast)

A protected, multiplayer only map that blends elements of DOTA, Warcraft 3 Ladder, and siege maps (Helm's Deep), Coming of the Horde recreates the 1st and 2nd wars in Azeroth and Lordaeron.

Quite unique, addictive and refreshing in the current land of quickly made maps, Coming of the Horde was an idea that took two years to reach 1.0, built totally in secret. While just over 7.0 megs in size, the map doesn't load slow, lag ingame, is fairly simple to play, and has huge replay value. It takes about an hour to play a full game.

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November 25, 2015

Loan 12 Su Quan v1.0

Map Loan 12 Su Quan v1.0.w3x by Mr_Phoc_mk
Custom Map

Category: Melee
Tileset: Sunken Ruins
Dimensions: 192x192
Playable Area: 174x174
Recommended Players: 6789
Size: 6957.7 KB

Is there anything else you would like to add? especially information about Loan 12 Su Quan v1.0 latest details and features update. You can share by comment below. Thank you for visiting and see you soon, enjoy!

Download: 12 su quan 1.0.w3x
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