The biggest change with this patch (Dota 6.86b) 6.86c is the re-enabliing of Doom, Faceless Void, Death Prophet, Lone Druid, and Winter Wyvern in Captains Mode only days after they were removed due to major rework.
The data on these heroes must be limited, so enabling them is somewhat of a risk from Valve’s side. But on the other hand there are no big LANs in the upcoming few weeks.
Official Patch Notes:
- Yes, if we look at their pub winrates so far, Doom fields the highest winrate of almost 46%. The rest are just below that. Except for Lone Druid, these winrates have dropped by roughly 5% per hero from the old patch. That may not sound like much, but, alongside Riki, they are at the bottom of this week's Trends in winrates, even below Huskar, who was deemed nerfed to death. ooking at just these raw numbers, one might think they have been balanced out a bit, or that they are no threat to the competitive scene.
If you want to steal Intelligence, which used to make him so strong in his laning stage, you’ll need to skill Arcane Orb, a skill that was often ignored until level 9, maybe even 10. Improving Arcane Orb is okay, probably necessary, but it doesn’t change the fact that maxing Astral Imprisonment early on is strictly better, despite being nerfed on early levels now. Thus, you would not steal any intelligence early on.
Usually you could say that a value point in Arcane Orb would be helpful, to steal intelligence and harass the opponent. But 100 Mana per hit seems quite excessive unless you max it.
Outworld Devourer still has a 46% winrate, but is also only picked roughly 4% of the time right now. From playing around with the hero a bit, it seems like he’s still halfway stuck in his old build and playstyle, with a new ability/functionality added, which doesn’t seem to synergize too well with the rest of the hero’s design.
6.86b came out sooner than expected for many. It may not be here to stay for long, as we could see 6.86c before New Year’s still, but it’s still surprising to see so many adjustments after a short time. The individual changes and nerfs seem to make sense for the most part (Pudge being the bigger exception here), but implementing these heroes into Captain’s Mode has caught many people off guard. It feels as if more testing needs to be done to make these hero work. As mentioned above though, pros will likely be forced to figure out these heroes much quicker and we’ll likely see some changes towards them soon – if they are warranted.
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