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Showing posts with label Tower Defense. Show all posts
Showing posts with label Tower Defense. Show all posts

April 10, 2016

Zombie Attack v2.3

Map Zombie Attack v2.3.w3x by ade206 (This version update on April/10/2016)

No Map Description Available
  • Category: Tower Defense (Cooperative)
  • Tileset: Ashenvale
  • Dimensions: 96x96
  • Playable Area: 96x96
  • Recommended Players: 5+
  • Size: 5878.4 KB
  • Submitted: 10 April 2016
Is there anything else you would like to add? especially information about Zombie Attack (v2.3) latest details and features update. You can share by comment below. Thank you for visiting and see you soon, enjoy!

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March 23, 2016

Attack Of The Lunatics 0.47d

Map Attack Of The Lunatics 0.47d Created by Troy ; Uploaded by: troylowyee

AOTL is a hero seige map where you must defend the king and battle forward to destroy the enemies base.
Destroying the buildings stop their unit production. The town is actually being raided by insane orcs
and undeads, you have to go to the heart of their base and find out what is causing them to be aggressive
and insane and destroy that source. This game requires teamwork and roles such as healer, damager and support
are extremely essential.
Features:
1)Upgrade Troops system: anyone can upgrade the alliances troops and anyone can donate money to the alliance or stop their unit production as it costs money.

2)Boss spells: bosses have unique spells to make the gameplay hard. Spells are dodgeable.

3)Unique spells: Heroes and even (some) enemy creeps all have custom made spells that are unique and are scaled based on stats

4)The spells are also stat based to make the spells applicable in late game.

5)Anyone can also use the King to defend

Download: AOTL ver 0.47d.w3x
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WarCraft Maul: NG 2.55

Map WarCraft Maul NextGen v2.55-p.w3x Created by Squiggy
  • Once upon a time, there was a war about the country. 
  • The evil king sent massive armies towards the inhabitants, killing countless. 
  • The Lich stole all gold from their victims while showing no mercy. 
  • The population was driven back until there was only one gold mine left on Izal Shurak and so they decided to go against their emeny as their last resort. 
  • If they would unite, they might stand a chance against the darkness...
FEATURES
► The map is a so-called mazing maul tower defense. You get to play from 1 to 9 players and have to defend the gold mine at the bottom of the map.
► In order to do that, your main objective is to build towers which are able to attack the spawned creeps (one spawn per player) either in a labyrinth that may or may not make use of waypoints scattered over the map or a straight defense line.
► The map offers 21 races (20 to choose from, one hidden, bonus random race) where each race has a certain playing style to it, requiring different approaches of slaying creeps.
► Warcraft Maul NextGen is playable in three difficulties
► Players can either choose to play 25 or 50 levels with a changeable amount of livels to start with
► If you're short on lives, you may buy them from your main base for 500 gold each.
► As the map offers over 230 towers and includes famous races from formerly known maul maps (The Undead, Naga), it also introduces new races such as the Elements and towers from the famed Green TD.
► If you're feeling lucky, try out the Animals and control your units, level your hero or dish out huge damage to enemies using one of the map's unique Ultimate Towers.
► To get money from not only killing enemy units, WcMaul NG features an income system giving you bonus gold depending on the amount stored on your account.
► In order to keep the map a little more challenging, it
a) has mini bosses appearing every ten minutes with increased HP and bonus gold
b) can be played in PRO Mode which requires at least two players to work together in order to get to level 50 and may take over two hours.
c) has a lot of effects lol
d) is equipped with varying aura key points spread over the map which buffs enemy units or may debuff your towers.
e) can be fine-tuned by setting the starting amount of gold left in the mine.
f) has a few secrets to it which you may be curious to explore
g) may require you and your team to do waypoint mazes which is actually encouraged if playing on higher difficulties
► benefits of a simple, yet effective Balancing System based on lives lost per level and difficulty
► features a Single Player Mode
► 99.3% leak-free
► and lots more
  • Balancing this map is done by factorizing a number based on Difficulty chosen and amount of units that reach the Gold Mine. 
  • If no units reach the Gold Mine, the HP will increase until they pass a maximum of 150% on Easy, 200% on Normal and 300% on Pro. 
  • If a unit reaches the Gold Mine, the HP will be decreased until 100% and not go up until that value is met.
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March 22, 2016

Tribe TD v0.8

Map Tribe TD v0.8 Created by Squiggy

► Tribe TD is a Tower Defense Map, played the classic way of building towers around a fixed path enemy units walk down
► Some Messages still display Twisty TD - Tribe TD is the continuation of the abadonded Twisty TD
► Tribe TD is playable from 1 to 4 Players
► The Map features 30 Levels including a Mid-Boss and Special Levels
► Players can choose from 5 Races: Humans, Night Elves, Orcs, Undead & Critters
► Different Tech-Trees for each race
► A few Unique surprises (I hope)
► Secrets (soon)
► 5 Difficulties
► Towers focus enemy units
► Newbie-friendly (Video Tutorial)
► Over 60 Towers to choose from
► Over 50 abilites including active and passive ones
► 15+ Items to buy for your Towers
► 99.9% leak-free
► 142kbyte size

Humans:
The Human Race is suitable for beginners.
It features an easy Tech-Tree, passive abilities and strong towers at relatively low cost.

Orcs:
The Orc Race is relatively easy to play.
Towers posess both active and passive abilities and can be improved using buyable Items.

Night Elves are the hardest Race in the game.
They contain very strong towers, but lategame content requires Players to have a wide variety of towers which are also able to cast abilities automatically or actively.

Undead:

This race has only two Towers available.
The Base Towers can be improved with Items to e.g. deal more damage, add abilities or enable spellcasting.
Better Items cost more money and can be sold back to the Shrine.

Critters:
Critters make use of an ability to fuse with certain units.
Building stronger towers like this is necessary to unlock the requirements for lategame content.

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March 09, 2016

Zombie Attack v2.0

Map Zombie Attack v2.0.w3x by ade206 (This version update on March/11/2016)
No Map Description Available
  • Category: Tower Defense (Cooperative)
  • Tileset: Ashenvale
  • Dimensions: 96x96
  • Playable Area: 96x96
  • Recommended Players: 5+
  • Size: 5878.4 KB
  • Submitted: 9 Mar 2016
Is there anything else you would like to add? especially information about Zombie Attack (v2.0) latest details and features update. You can share by comment below. Thank you for visiting and see you soon, enjoy!

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February 21, 2016

Green TD Evolution v1.08d

Map Green TD Evolution v1.08d.w3x by Smurphy101
Map Has been updated to v1.08d, look at changelog if interested in additions and fixes.

This is a Green TD Map, so it isn't very original, i started editing a map in 2011, called Green TD Pros Final VIII. It was a generally good map to play, but looking at it in worldedit, it was pretty bad, until recently my version was still called Green TD Pros. It is now named Green TD Evolution, it really isn't that much of an evolution of Green TD i just couldn't think of a better name, plus the map is so drastically different from the version i started with that i think its a fitting name.

What ive tryed to do with my version of Green TD is to make it more consistent, better balancing, better towers, better triggers and systems, better terrain and generally a better playing experience. In my opinion i have succeeded in doing that, at least in The Evolution Versions anyway, the previous versions weren't really that good.

I have had a change of heart about protecting my maps, so this map is now unprotected.

The map uses no custom Models, Icons, Effects, Terrain, Pictures etc. I wanted to keep the map size as low as possible, and also i dont generally like custom models and stuff in something as simple as this as it, to me anyway, ruins the feel and atmosphere of the map and they are mostly unneeded and just make the map have a larger size making it take longer to download when in Warcraft and take longer to load. [No longer 100% accurate as i have, since originally writing this, added a few modified-blizzard icons]

Features:
-- Multiple Gamemode options, along with a full text system to choose them at the start of the game.
-- Fully Featured tool-tips and hotkeys for everything.
-- Modified standard Warcraft 3 Game Interface and Tooltips.
-- A Complete and fully functioning Multiboard.
-- Several Commands, 2 different Camera Modes
-- A Fair way of getting rid of towers of another player.
-- Completely Redone Damage Values and Armour Values [ie, when you mouse over the weapon and icon values it shows you a bunch of percentages]
-- An Auto-Blink Movement System
-- Completely Redone Towers [Models, Sounds, Attacks, Etc]
-- A Complete Information Dialog with Change-logs dating back to May 2012 [The Quest Tab]
-- A Slot for an Observer along with an Observer only unit with Some Deadly and Completely Harmless Sheep Based Spells
-- Upgrade Shortcuts for most of the starting towers

The Map has 11 Towers: Siege, Air, Frost, Poison, Aura, Fire Trap, Chaos, Bouncing, Bash, Research and Spell.

Game Modes
Gamemodes, The Map has 5 Difficulty, 2 Separate Builders and an Endless Mode Option.

Code = -d#b# for No Endless Mode, -d#b#em for Endless Mode
Example: -d2b1 is Normal Difficulty/Normal Builder

d1 = Easy
d2 = Normal
d3 = Hard
d4 = Very Hard
d5 = Chaos Mode

b1 = Normal Builder
b2 = Classic Builder

em = Endless Mode

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February 16, 2016

Zombie City v1.4

Map Zombie City v1.4.w3x by From An Anonymous Of WE VN Gr
Special Thanks to:
- World Editor Viet Nam Group (on Facebook)
- Bui Hieu
- And anyone has a help in this map!
Some various changes
Category: Tower Defense (Survivor)
Tileset: Sunken Ruins
Dimensions: 64x64
Playable Area: 64x64
Recommended Players: 9
Size: 4120.7

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Shango TW Winter Edition v6.1

Map Shango TW Winter Edition v5.3.w3x Created by Dane ; Uploaded by: DaneTheBeast

Version 6
- Small attackspeed buff to Shade and Crypt Fiend
- New minimap
- A lot of optimizations, the map should now run smoother late-game
- Fixed Ogre not getting the speed buff
- Fixed an issue where the race market would change owner if a teammate left
- Fixed some creeps having slow attack speed
- Fixed creep sending to team 4

Shango Tower Wars Winter Edition is a map made by me with the help of many others. While I was playing the original version of Shango I thought how awesome would it be to change some things to make the map better and more fun, this is why I started learning World Editor and began reworking the map. Today it is ,I would say, in good shape and much better than before. I am posting it here to Hive for feedback on balance and other things. Currently it has 11 different races/builders, 4 teams each with 2 players, a give-gold system, zoom command, kick command, 3 shrines to send from, -income command to check it at any time, -day and -night command, -clear command. To view your teammates income just select one of his buildings since income is displayed where lumber normally is. Gameplay consists of building a maze to stop the creeps from reaching the fountain, sending creeps to defeat your opponents and try to get the highest income. Creeps spawn in the middle when sent and move to corresponding checkpoints trying to reach the end. Shango is the orisha of drumming, dancing, thunder, fire, male virility, and magnetism.

  • White Dots [Spawn] - When a player from a team sends creeps they will spawn at every other spawn except his. If a team is not playing or is dead, creeps won't be sent to that team.
  • Yellow Dots [1st Checkpoint] - This is where the creeps that were sent will first try to move. It is recommended that you build your maze around this checkpoint.
  • Blue Dots [2nd Checkpoint] - After they have touched the 1st checkpoint they will aim for the second. You can also build around this one.
  • Red Dots [Fountain] - When they touch the fountain you lose 1 life, when 40 creeps enter you lost, you can stay or leave the game.
Map cannot be played without another human player.

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February 10, 2016

Shango TW Winter Edition V5.3.w3x

Map Shango TW Winter Edition v5.3.w3x Created by Dane ; Uploaded by: DaneTheBeast

Version 5

- More doodads
- Added floating text
- Custom map preview
- Added an ability to see enemy income
- Workers now teleport back when they leave the region
- Fixed creeps not being sent
- Fixed creeps destroying the whole maze
- Nerfed hero builder
Shango Tower Wars Winter Edition is a map made by me with the help of many others. While I was playing the original version of Shango I thought how awesome would it be to change some things to make the map better and more fun, this is why I started learning World Editor and began reworking the map. Today it is ,I would say, in good shape and much better than before. I am posting it here to Hive for feedback on balance and other things. Currently it has 11 different races/builders, 4 teams each with 2 players, a give-gold system, zoom command, kick command, 3 shrines to send from, -income command to check it at any time, -day and -night command, -clear command. To view your teammates income just select one of his buildings since income is displayed where lumber normally is. Gameplay consists of building a maze to stop the creeps from reaching the fountain, sending creeps to defeat your opponents and try to get the highest income. Creeps spawn in the middle when sent and move to corresponding checkpoints trying to reach the end. Shango is the orisha of drumming, dancing, thunder, fire, male virility, and magnetism.

  • White Dots [Spawn] - When a player from a team sends creeps they will spawn at every other spawn except his. If a team is not playing or is dead, creeps won't be sent to that team.
  • Yellow Dots [1st Checkpoint] - This is where the creeps that were sent will first try to move. It is recommended that you build your maze around this checkpoint.
  • Blue Dots [2nd Checkpoint] - After they have touched the 1st checkpoint they will aim for the second. You can also build around this one.
  • Red Dots [Fountain] - When they touch the fountain you lose 1 life, when 40 creeps enter you lost, you can stay or leave the game.
Map cannot be played without another human player.

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February 05, 2016

Azeroth Wars LR 1.90f

Map Azeroth Wars LR 1.90f.w3x by Rhemar

From author map:

No I'm not editing again, someone else was actually crazy enough to volunteer to be the editor of LR. I've tracked down a 1.90e version, finished it, updated it with 1.90f and tested, no crashes or bugs this time (hopefully). There's really not much to say here even though I should probably do a fancy announcement, then again I've already said everything I had to say so I'll be quick, the new editor is Crusader and apparently Thurr Yeah, I guess Thurr is masochistic. Good luck guys, hope the map won't die on you (literally die, not "no one plays it" die).

P.S. I've posted on ENT but I forgot the password to MMH's account so it's not there yet, CNiper help me mate!

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February 03, 2016

Zombie City v1.3

Map Zombie City v1.3.w3x by From An Anonymous Of WE VN Gr
Special Thanks to:
- World Editor Viet Nam Group (on Facebook)
- Bui Hieu
- And anyone has a help in this map!
Add 2 commands: -ms (to show your soilder's current movement speed); -cl (clear the screen)
Reduce difficulty
Category: Tower Defense (Survivor)
Tileset: Sunken Ruins
Dimensions: 64x64
Playable Area: 64x64
Recommended Players: 9
Size: 4120.7

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January 29, 2016

Legion TD Mega x10 v.4g_v2.w3x

Build towers to defend your team's King from attackers.

Each level, your towers become units and fight for you.

Harvest lumber with workers. Use lumber to buy summons to attack the other team and

increase your income. Lumber can also be used to upgrade your team's King's stats.

Defeat the enemy King to win.

Category: Tower Defense (Cooperative)
Tileset: Cityscape
Dimensions: 128x128
Playable Area: 128x106
Recommended Players: 2v2, 3v3, 4v4
Size: 1547.5 KB

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January 17, 2016

[BK] Summon Gem 2016 new

Map [BK] Summon Gem 2016 new.w3x by Map defense tower

Building 5 gems and chose gem kill monster
50 lever, New boss new Gems.
Boss 51th is 2 000 000 000 hp
Every 7th lv have Summon
You can Upgrade to Extreme gem, King Gem.

Category: Tower Defense (Survivor)
Tileset: Sunken Ruins
Dimensions: 160x160
Playable Area: 148x148
Recommended Players: 8
Size: 1184.7 KB

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January 03, 2016

[BK's] Summon Gem 3000M

Map [BK's] Summon Gem 3000M.w3x by Map defense tower

Building 5 gems and chose gem kill monster
50 lever, New boss new Gems.
Boss after lv 50th is 2 000 000 000 hp
Every 7th lv have Summon
You can Upgrade to Legend gem, God Gem.

Category: Tower Defense (Survivor)
Tileset: Sunken Ruins
Dimensions: 160x160
Playable Area: 148x148
Recommended Players: 8
Size: 1184.7 KB

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January 01, 2016

Troll And Elves v7.5

Map Troll And Elves v7.5.w3x by MGY

Category: Other
Tileset: Lordaeron Winter
Dimensions: 256x320
Playable Area: 250x320
Recommended Players: 5 - 11 Player
Size: 4759.7 KB

Is there anything else you would like to add? especially information about  Troll And Elves v7.5 latest details and features update. You can share by comment below. Thank you for visiting and see you soon, enjoy!

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December 31, 2015

Zombie Attack 1.3

Map Zombie Attack v1.3.w3x by ade206
No Map Description Available

Category: Tower Defense (Cooperative)
Tileset: Ashenvale
Dimensions: 96x96
Playable Area: 96x96
Recommended Players: 5+
Size: 5707.7 KB

Is there anything else you would like to add? especially information about Zombie Attack (v1.3) latest details and features update. You can share by comment below. Thank you for visiting and see you soon, enjoy!

Read more

December 24, 2015

Holy War 1.58a



Map Holy War 1.58a.w3x Created by iXeddin,rulerofiron99 ; Uploaded by: iXeddin

    Map Info:
    Build an army on your territory. Every round, your army spawns to fight either against randomised creep waves, or against another player's army. You have no direct control over your army after it spawns; your role is to build the right units in the right formation and gave them correct orders. Victory is achieved by acquiring a set number of Victory Points, gained by beating other players' armies.

    Download: HolyWar_1.58a(17.01.2015).w3x

    Suggested players: 2-6.
    Playable in single player, but not recommended (balance is for 2+ players)

    Similar to (and drawing inspiration from):
    - Legion TD
    - Blood Tournament

    Apparently also similar to Pokemon Defense.





    Features:
    • Unique TD-ish gameplay, combining the low-APM requirement of Tower Defense with the glorious battles of melee Warcraft. 
    • Set your army in a formation to maximise its damage and survivability. 
    • Eleven different races to choose from, each with its own strengths and weaknesses. 
    • Use global-range spells to influence battles, improve your army, or slow down another player's progress. 
    • Powerful bosses, each with special random abilities designed to plow through your tanks and engage all elements of your army. 
    • Randomised creep waves, ensuring that each game is different to the last. 
    • Failing a level doesn't mean it's over for you; you get to fight it again next round. Although this might slow down your progress (and thus army size), you will never find yourself out of the running. 
    • Many options and army styles to choose from, and designed to all be viable. Holy war isn't a game where the winning strategy is to simply spam a powerful unit; every build and every strategy has a counter. 
    • Set custom behaviours on your units; e.g. to have them perform a tactical retreat when near death, or flank your enemy's army. 
    • Multiple game modes: Survival (leak X amount of waves to lose, last player wins), Classic (as described above) and Tournament (you fight against players each round); each of which can be customised with Short/Medium/Long and Allpick/Draft/Allrandom 
    • Over 180+ unique units. 
    • Epic mass duels, and raid boss battle. (Classic and Survival mode) 
    • Two alternate endings(in survival mode) 
    • Hell mode: -heavydrugabuse. 
    • You can choose from eleven different terrain with various landscape bonuses. 
    • Hell random bots(works at hard difficulty)
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      December 22, 2015

      Pokemon Defense Pro Final

      Map Pokemon Defense Pro Final.w3x by FeverMore

      Dec 22th, 2015 update which is the official release of PD Pro FINAL by -sOCiaL (TH). Read for more info..

      Category: Hero Defense
      Tileset: Sunken Ruins
      Dimensions: 96x96
      Playable Area: 84x84
      Recommended Players: Any
      Size: 8058.3 KB

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      December 21, 2015

      Zombie Invation Special - Xmas ver

      Map Zombie Invation Special - Zombie Invasion (Xmas Ver).w3x by Closedf

      Controll your protector to build up the town, build Heroes ,build wall,tower for defense,tree to farm...ect and trying to survial in the hard field.

      Map created by Host If you have any questions, improvement, please contact me at Closedf GG

      Category: Tower Defense (Survivor)
      Tileset: Lordaeron Summer
      Dimensions: 128x128
      Playable Area: 120x117
      Recommended Players: 1-10 Players
      Size: 1562.7 KB

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      Shango TW Winter Edition v5.2

      Map Shango TW Winter Edition v5.2.w3x Created by Dane ; Uploaded by: DaneTheBeast

      Shango Tower Wars Winter Edition is a map made by me with the help of many others. While I was playing the original version of Shango I thought how awesome would it be to change some things to make the map better and more fun, this is why I started learning World Editor and began reworking the map. Today it is ,I would say, in good shape and much better than before. I am posting it here to Hive for feedback on balance and other things. Currently it has 11 different races/builders, 4 teams each with 2 players, a give-gold system, zoom command, kick command, 3 shrines to send from, -income command to check it at any time, -day and -night command, -clear command. To view your teammates income just select one of his buildings since income is displayed where lumber normally is. Gameplay consists of building a maze to stop the creeps from reaching the fountain, sending creeps to defeat your opponents and try to get the highest income. Creeps spawn in the middle when sent and move to corresponding checkpoints trying to reach the end. Shango is the orisha of drumming, dancing, thunder, fire, male virility, and magnetism.

      • White Dots [Spawn] - When a player from a team sends creeps they will spawn at every other spawn except his. If a team is not playing or is dead, creeps won't be sent to that team.
      • Yellow Dots [1st Checkpoint] - This is where the creeps that were sent will first try to move. It is recommended that you build your maze around this checkpoint.
      • Blue Dots [2nd Checkpoint] - After they have touched the 1st checkpoint they will aim for the second. You can also build around this one.
      • Red Dots [Fountain] - When they touch the fountain you lose 1 life, when 40 creeps enter you lost, you can stay or leave the game.
      Map cannot be played without another human player.

      Read more